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God in the Game
My parents got married in a Catholic church. That is likely why they took me to a Catholic church for the majority of my childhood. I don’t hate them for it. But it does explain some of why I’m fucked up. But it was a habit. Custom, culture, etc., et cetera. Every Sunday morning. Fuck.…
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November RPG: Days 25 – 30
I had a big tournament scheduled before I decided to work on this project. Between that, the translation work that came up and then busy work days this week, I ended up not even opening Unity these last six days. So, this was a "failure" in that I don’t have a finished RPG. But I…
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November RPG Day 23 and 24: Damn Work
So, this is the kind of thing that worries me about my life situation. I was so into making this game, and by so into I was doing a few hours a day, and then I got some freelance work. Which is great, because that’s more money than I’ll make from this game, if previous…
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November RPG Day 22: Fixed!
Kind of fixed, at least. In the check for an enemy being dead or not, I just check if its Max HP is zero. If it is that means it hasn’t been initialized yet, and this is getting the battle going for me successfully. A bad hack? Maybe. But right now it works!
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November RPG Day 21: Oh Fuck, Oh Shit, Oh Damn
Okay, so I’m trying to layer the battle system on top of the exploration system. You know, give it a bit of that Dragon Quest feeling. Here’s the problem I am having, though. Starting and stopping the battle. See, my thought was just loop through the enemies and see if any of them are alive.…
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November RPG Day 20: Input, Input, Input!
Up until this point I had just been using the standard Input.GetKeyDown()` in Unity to check for controls, but I know that can get messy in the future, so I finally made a class that handles all the potential keys, so I can do stuff like `CustomInput.IsDown(MenuButton) in the game and then can add all…
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November RPG Day 19: Kill the Slime!
Hooray! You can kill things. Well, reducing enemies to zero HP doesn’t actually do anything yet, but hey, it’s getting there.
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November RPG Day 18: Instantiating!
Now the battle engine is actually creating enemies. Lordy, I am behind on these updates but at least I am coding.
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Day 17: Selecting Things
Hooray! I can select things. I forgot to put this up yesterday, so I’m going to cut down on the writing. Just want to say that there is progress being made.
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November RPG Day 16: Stuff is Happening!
The battle engine is looping, enemies can perform a basic attack when their timer fills up, and the characters have their menu appear. I have not really run into any coding issues lately, mostly just kind of too tired to actually code at night. Not great, as the progress is dipping, but progress is being…