Author name: Eric

RPGInAMonth

November RPG Day 23 and 24: Damn Work

So, this is the kind of thing that worries me about my life situation. I was so into making this game, and by so into I was doing a few hours a day, and then I got some freelance work. Which is great, because that’s more money than I’ll make from this game, if previous […]

RPGInAMonth

November RPG Day 22: Fixed!

Kind of fixed, at least. In the check for an enemy being dead or not, I just check if its Max HP is zero. If it is that means it hasn’t been initialized yet, and this is getting the battle going for me successfully. A bad hack? Maybe. But right now it works!

RPGInAMonth

November RPG Day 21: Oh Fuck, Oh Shit, Oh Damn

Okay, so I’m trying to layer the battle system on top of the exploration system. You know, give it a bit of that Dragon Quest feeling. Here’s the problem I am having, though. Starting and stopping the battle. See, my thought was just loop through the enemies and see if any of them are alive.

RPGInAMonth

November RPG Day 20: Input, Input, Input!

Up until this point I had just been using the standard Input.GetKeyDown()` in Unity to check for controls, but I know that can get messy in the future, so I finally made a class that handles all the potential keys, so I can do stuff like `CustomInput.IsDown(MenuButton) in the game and then can add all

RPGInAMonth

Day 17: Selecting Things

Hooray! I can select things. I forgot to put this up yesterday, so I’m going to cut down on the writing. Just want to say that there is progress being made.

RPGInAMonth

November RPG Day 16: Stuff is Happening!

The battle engine is looping, enemies can perform a basic attack when their timer fills up, and the characters have their menu appear. I have not really run into any coding issues lately, mostly just kind of too tired to actually code at night. Not great, as the progress is dipping, but progress is being

RPGInAMonth

November RPG Day 15: Command?

Now we are getting somewhere! The basic idea I have is kind of Chrono Trigger/Dragon Quest mix of being able to select commands from whoever is ready to act, while also keeping range complications out of it – for now at least. Rows might come into play, but let’s get a basic batle engine going

RPGInAMonth

November RPG Day 14: Displaying More Data

Ugh. I usually type my posts in another text editor and paste them in here, but I was in a hurry, then there was a refresh issue before I saved the draft. Don’t feel like typing it all up again. Lesson (re)learned. Anyway, player stats are being displayed. The stats need to be tweaked, I’m

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